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| - | [[image:Herbalist.png]] '''<font color="#B9264F">Herbalist</font>'''specializes in the treating skills of prolonged durations; healing himself and teammates,removing the harmful spells from his group members as well strengthening them. '''[[Healer]]'''will have the option to choose '''<font color="#B9264F">Herbalist</font>'''class at the level 31. | + | [[image:Herbalist.png]] '''<font color="#B9264F">Herbalista</font>''' se especializa en las técnicas de ayuda de duración prolongada, la curación a sí mismo y a sus compañeros de equipo, la eliminación de los efectos dañinos sobre los miembros de su grupo y su fortalecimiento.  '''[[Healer]]''' Puede elegir  '''<font color="#B9264F">Herbalista</font>'''  al nivel 31. | 
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Revision as of 12:12, 7 March 2011
 Herbalista se especializa en las técnicas de ayuda de duración prolongada, la curación a sí mismo y a sus compañeros de equipo, la eliminación de los efectos dañinos sobre los miembros de su grupo y su fortalecimiento.  Healer Puede elegir  Herbalista  al nivel 31.
 Herbalista se especializa en las técnicas de ayuda de duración prolongada, la curación a sí mismo y a sus compañeros de equipo, la eliminación de los efectos dañinos sobre los miembros de su grupo y su fortalecimiento.  Healer Puede elegir  Herbalista  al nivel 31.
| Icon | Name | Function | Operating principle | 
|   | Hidden Reserves | It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. | Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action. | 
|   | Guardian-Angel | If the health rate falls under 20% he receives some health value once. | If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic. | 
|   | Rally | If a member of group dies, other members of the group increased HP by 1500. | The base health of character, pets and other members of group increases with death of a member of the group. | 
|   | General Regeneration | If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health. | If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage. | 
|   | Radiance of Life | It recovers the surrounding members of the group immediately, adding 25535 of the health to them. | It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic. | 
|   | Numbness | It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. | It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects. | 
|   | Last Chance | When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. | If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50% | 
Level of character 31
Level of character 40
Level of character 44
-  Hidden Reserves level 2
-  Rally  level 1
Level of character 48
-  General Regeneration level 1
Level of character 50
Level of character 52
Level of character 54
Level of character 58
Level of character 60
-  Hidden Reserves level 3
-  Numbness level 2
Level of character 63
Level of character 65
-  Guardian-Angel level 4
-  Last Chance level 2
-  Numbness  level 3
-  General Regeneration level 2