Soldado

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| [[image:Attracting_att.png]]
| [[image:Attracting_att.png]]
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! Attracting Attention
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! Atracción de atención
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| The shot caused damage, which directly depends on the strength of the distance attack
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| El golpe causa daño, que depende directamente de la fuerza del ataque a distancia
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| Character obtains 120% of aggressiveness in the current purpose.
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| El Personaje obtiene un 120% de la agresividad en el objetivo actual.
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|-style="background:#C3FDB8;"
| [[image:Heavy_armor.png]]
| [[image:Heavy_armor.png]]
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! Average Armor
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! Armadura pesada
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| As a result trainings warrior learns to wear a suit of armor
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| Como resultado de un duro entrenamiento, el guerrero ha aprendido a usar un traje de armadura pesada
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| Without this skill the character cannot bear the platemail armors
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| Sin esta habilidad el personaje no podría llevar puesto una cota de malla
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|-style="background:#8FBC8F;"
| [[image:Command_cry.png]]
| [[image:Command_cry.png]]
! Command cry
! Command cry
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| It increases the attack power, mobility of the group members by points and sustained power for the level by 1.
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| Aumenta el poder de ataque y la movilidad de los miembros del grupo por los puntos y la energía sostenible para el nivel en 1.
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| The skill increases mobility, force of attack and endurance in character, pet and members of group for a period of time 15 mins. Radius of action - average.
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| Permite usar los aumentos de capacidad de movilidad, la fuerza de ataque y  resistencia a todo el grupo  durante un período de tiempo de 15 minutos. Radio de acción - la media.
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| [[image:Defense_stand.png]]
| [[image:Defense_stand.png]]

Revision as of 09:24, 7 March 2011

image:Soldier.PNG Soldado Tiene función de tanque. Se especializa en llamar la atención de los monstruos Soldado es capaz de llevar la armadura pesada (cota de malla) y manejar armas pesadas. De esta manera protege a los miembros de su grupo. En el nivel 15, Strongman puede elegir esta clase Soldado. Al nivel 31, Soldado se divide en 2 subclasesSemiprecious protector and Diamond protector.


Icon Name Function Operating principle
image:Attracting_att.png Atracción de atención El golpe causa daño, que depende directamente de la fuerza del ataque a distancia El Personaje obtiene un 120% de la agresividad en el objetivo actual.
image:Heavy_armor.png Armadura pesada Como resultado de un duro entrenamiento, el guerrero ha aprendido a usar un traje de armadura pesada Sin esta habilidad el personaje no podría llevar puesto una cota de malla
image:Command_cry.png Command cry Aumenta el poder de ataque y la movilidad de los miembros del grupo por los puntos y la energía sostenible para el nivel en 1. Permite usar los aumentos de capacidad de movilidad, la fuerza de ataque y resistencia a todo el grupo durante un período de tiempo de 15 minutos. Radio de acción - la media.
image:Defense_stand.png Defensive Stand Foreign attacks cause the hero have 10% less damage and his actions make the enemy more angry. The damage obtained by character reduces and increases doubly the threat, created by the attacks of character.
image:Interception.png Interception Stuns the enemy for 2 and allows shortening the distance. Reduces distance with the enemy and deafens him for some time. Small effective casualty radius.
image:Shields.png Shields The character is permitted to have a shield with a light weapon for close combat Without this skill the character cannot wear the shields.
image:Shield_strike.png Shield Strike The shield blow depends on the hero’s power, it breaks saying of a magic word and it makes the enemy angry. Attacking military ability. Applied during the utterance of enemy spells which break the spell. Damage ability depends on the strength. The level of threat posed by the ability is double. Ability does not work with the slap in the face shield.
image:Strengthened_armor.png Strengthened Armor As a result trainings warrior learns more effectively to use platemail armors. Character obtains additional health for every 500 units of armor. Ability does not work together with the ideal armor.
image:Swords.png Swords It enables the hero to use one-handed swords Without this skill the character cannot use the swords
image:Vengeance.jpg Vengeance After warding off the attack, the hero will strike in return with 30% chance, causing 70 of extra damage and he can disarm. After successful countering the character has a chance to deliver reverse attack, with the additional fixed loss and having chance to disarm enemy.


Skills of the Soldier

Level of character 15

  • Shields level 1
  • Average Armor level 1

Level of character 16

  • Interception level 1

Level of character 20

  • Swords level 1
  • Disarming level 1

Level of character 26

  • Attracting Attention level 1

Level of character 28

  • Defensive Stand level 1

Level of character 30

  • Command cry level 1
  • Vengeance level 1

Level of character 36 (in parallel with the skills of new class)

  • Command cry level 2
  • Vengeance level 2

Level of character 40 (in parallel with the skills of new class)

  • Shield Strike level 1

Level of character 44 (in parallel with the skills of new class)

  • Shield Strike level 2
  • Strengthened Armor level 1

Level of character 48 (in parallel with the skills of new class)

  • Vengeance level 3

Level of character 50 (in parallel with the skills of new class)

  • Command cry level 3
  • Shield Strike level 3
  • Strengthened Armor level 2

Level of character 56 (in parallel with the skills of new class)

  • Shield Strike level 4
  • Strengthened Armor level 3

Level of character 60 (in parallel with the skills of new class)

  • Shield Strike level 5
  • Strengthened Armor level 4
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